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Posted by Carl on Jul 10, 2011

Episode 32 – Using Forge World Rules for 40k Games

Episode 32 covers how to integrate Forge World Rules into your regular 40k games. We discuss the common complaints about the use of these rules, whether they are “Official” (from Games Workshop’s perspective), how they are best utilized, and what you can do to make them even better! If you are looking to spice up your games a little, or just try something a bit different, you might find this to be an interesting solution.

We also do a quick overview and review of Imperial Amour: Apocalypse and Imperial Armour: Apocalypse 2. Though primarily pushed as Apocalypse resources, these two books consolidate many of the units within previous Imperial Armour books into one place and in some cases, update them significantly! Additionally they offer a large number of Apocalypse formations that will add to the excitement of any Apocalypse game you might be playing!

As always, we discuss our hobby progress and games played, where you will learn that apparently Carl is a big ol’ cheater pants.

And last but not least, we will leave you with our Second Forbidden Lore Segment! This month we talk about Chris Wraight’s “Battle of The Fang”. Spoilers ahead! So if you haven’t read this book and might do so, you are going to want to skip the segment after the closing music!

We hope you enjoy listening to Episode 32 as much as we enjoyed making it!

Show Timestamps

  • Show Overview and Contest Details – 00:00:00
  • Hobby Talk discussion & Games Played – 00:08:00
  • Imperial Armour: Apocalypse 1 & 2 – 01:02:00
  • Integrating Forge World Rules into your 40k – 01:31:00
  • Black Library Review & Show Closure – 02:27:00
  • Forbidden Lore: Battle of The Fang – 02:33:00


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